They can be assigned but wont display anything; colour, image or effect.
I thought of removing the veikkaus tilinumeron vaihtaminen extra material and texture used.
Is there a setting I need to fix this?
Next from the Add menu of the Shader Editor (bottom-center area shown above) click Texture » Image Texture to place an Image Texture node in the work area (left-click to set it in place).Design note : blank materials are typically empty of any settings and options except as described above.Subject to UV map availability, once the Material is set up the image associated with it will appear on the mesh (relative to UV mapping placement).Some are assigned and some are not assigned.Design note : the Image Texture node can be added after removing Principled bsdf or vice versa the order does not matter so long as the Principled bsdf node is removed and an Image Texture node included.Note also, the Editor Type selector sits top-right corner of the 3D View.
This action links the two nodes together and, subject to UV availability, will display the image on the mesh in the 3D View (shown below upper-center area).Important : as Blender.8 is being developed the Material system may change in terms of features and accessibility.Summary, tL:DR summary of basic (Blender Render style) material set up in Blender.8; ( 1 ) Create new Material instance (Material Properties).This creates a basic container for subsequent Node data.These two nodes correspond to Blender Renders Material and Texture Properties.A Basic Material To create a simple material that approximates Blender Render materials, first a Material instance needs to be created, a container of sorts for the node collection.In Cycles render I used to render multiple images to multiple slots to compare results.Once the Image texture node is set up it can be connected to Material Output by left-click dragging the yellow output connector from one to the green input connector of the other.The way the overall material is put together however, differs; instead of a collection.The node workspace will be displayed, a grid containing two nodes; Principled bsdf and Material Output, the two default nodes presented per new material.Orphan addon, but did not see any success.