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Xcom 2 extra item slot

Cosmetic Mods, full Character Customization From Start.
To mitigate the additional power, only one Leader can be brought on a single mission (so if you have two leaders, they are excluded from both going on a mission) and it requires a Guerrilla Tactics School upgrade to be able to train them.Increase armor from Blast Padding from 1 to 2 to align Blast Padding as queenvegas bonus terms a defensive role to be as powerful as Shredder is as an offensive role.And I bet it will still be just as useful as the current vanilla version.Mostly because a lot of the mods I have seen surprised me a lot.Seriously, look at that helmet.Be sure to follow the instructions in the mod description to get it to work (requires you to edit 2 ini files).Before you get discouraged and think it is a hassle of a process, let me encourage you and say that it totally isn't.That was jacked straight out of Mass Effect.
It seems like Firaxis hard-coded it and I'm beyond frustrated.If it says (for example) 62 to hit, throw a smoke grenade over the enemy and behold you will still have 62 chance to hit.Search (ctrl F) for You see three lines of code here for the three different swords.Even myself, as much as I want to rebel against common consensus, never pick them apart from that one time I tried to make it work.2 piercing on Magnetic (was 0) and 6 piercing on Fusion, effectively ignoring all armor (was 0).Flank Preview, link, the UI finally surfaces if you have line of sight before you move or not (yaay).